Assumption-the audience cares, knows, or participates in ethical behavior
Agree-that some people believe that availability = permission and accuracy
Argue-disagree that teaching internet safety should fall to the responsibility of the school
Aspire-to create a cyber awareness survey/program for all stakeholders
Assumption-children are being tested the way they are taught
Agree-technology can help bridge some gaps for ESE and ELL students
Argue-not enough time built into the "learning schedules" to integrate technology into the classroom
Aspire-to have more interaction with blogging/podcasting
Assumption-all schools are created equal (computer availability)
Agree-difficult to effectively integrate technology without proper training and time to implement
Argue-not everything can be a "game", practical use needs to be there also
Aspire-integrate web 2.0 into the curriculum
Click here to go back to All Elementary Schools
Chapter 2 Students and Learning
Chapter 3 New Tools
- transformation in thinking
- prepare students for fierce competition in the business world
- free programs
Chapter 2- student access
- customization generation
- move toward project based learning-prepare students for college and the business world
- connecting school as we know it to technology
Chapter 3Chapter 5 Professional Development
Chapter 6 Leadership and New Tools
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Chapter 8 Systemic Issues
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Chapter 9 New Schools
Agree-that some people believe that availability = permission and accuracy
Argue-disagree that teaching internet safety should fall to the responsibility of the school
Aspire-to create a cyber awareness survey/program for all stakeholders
Assumption-children are being tested the way they are taught
Agree-technology can help bridge some gaps for ESE and ELL students
Argue-not enough time built into the "learning schedules" to integrate technology into the classroom
Aspire-to have more interaction with blogging/podcasting
Assumption-all schools are created equal (computer availability)
Agree-difficult to effectively integrate technology without proper training and time to implement
Argue-not everything can be a "game", practical use needs to be there also
Aspire-integrate web 2.0 into the curriculum